Clash of Clans
software : maya | arnold
Created extremely high resolution images for print for Supercell's Clash of Clans game campaign.
I worked as a lighting and assembling artist on this project. Ensuring the animation caches came in properly after the animator published their poses to the scene and checking against art direction notes before launching renders. I also refined the lighting all the characters, adding kick lights to add form and shape to any characters in shadow.
The final product of these large renders would be for multi panel ads in the subway stations of New York and London.
As this was such a large scale environment it took many different render layers to fully construct


